Unity Products:Amplify Shader Editor/Break To Components: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
Break To Component Node
This node is now named Split after v1.8.7 Rev 01, ( shortcut: B key ) and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.
Nodes used:
World Position,
Vertex Position,
Float,
Lerp,
Break To Components
Input Port | Description | Type |
---|---|---|
Input | Data to be broken into its individual components. | Float [1] |
Output Port | Description | Type |
---|---|---|
Output | Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
|
Float |