Unity Products:Amplify Shader Editor/Break To Components: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Break To Component Node

This node is now named Split after v1.8.7 Rev 01, ( shortcut: B key ) and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.


Nodes used: World Position, Vertex Position, Float, Lerp, Break To Components

Input Port Description Type
Input Data to be broken into its individual components. Float [1]
Output Port Description Type
Output Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
  • X,Y,Z,W: Individual channels for vector data types
  • R,G,B,A: Individual channels for color data types
  • [0][0] to [2][2]: Individual channels for 3x3 matrix data types
  • [0][0] to [3][3]: Individual channels for 4x4 matrix data types
Float

  1. ^ Port automatically adapts to all connection types except Sampler types.

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