Unity Products:Amplify Shader Editor/Break To Components and Unity Products:Amplify Shader Editor/Burn Effect: Difference between pages

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[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
<span style="color:#c00;display:block;">This page is under construction!</span>


== Break To Component Node ==
<img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg">
[[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']]


This node is now named [[Unity_Products:Amplify_Shader_Editor/Split|Split]] after v1.8.7 Rev 01,  ''( shortcut: B key )'' and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.
Burn Effect


<img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg">
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]]
<br/><font size="1">Nodes used:
[[Category:Nodes]][[Category:Functions]]
[[Unity_Products:Amplify_Shader_Editor/World_Position|World Position]],
[[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]],
[[Unity_Products:Amplify_Shader_Editor/Float|Float]],
[[Unity_Products:Amplify_Shader_Editor/Lerp|Lerp]],
[[Unity_Products:Amplify_Shader_Editor/Break_To_Components|Break To Components]]
</font>
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Input Port !! Description !! style="width: 10%;" | Type
|-
| ''Input''
| Data to be broken into its individual components.
| Float <sup id="ref1">[[#anchor|[1]]]</sup>
|}
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Output Port !! Description !! style="width: 10%;" | Type
|-
| ''Output''
| Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
* '''X,Y,Z,W:''' Individual channels for vector data types
* '''R,G,B,A:''' Individual channels for color data types
* '''[0][0] to [2][2]:''' Individual channels for 3x3 matrix data types
* '''[0][0] to [3][3]:''' Individual channels for 4x4 matrix data types
| Float
|}
 
----
# <span id="anchor1">'''[[#ref1|^]]'''</span> Port automatically adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types.
 
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Category:Nodes]][[Category:Vector Operators]]

Revision as of 15:54, 6 September 2017

This page is under construction!

Burn Effect

Burn Effect

Back to Node List