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| [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
| | <span style="color:#c00;display:block;">This page is under construction!</span> |
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| == Break To Component Node == | | <img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg"> |
| | [[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']] |
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| This node is now named [[Unity_Products:Amplify_Shader_Editor/Split|Split]] after v1.8.7 Rev 01, ''( shortcut: B key )'' and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.
| | Burn Effect |
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| <img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/BreakToComponentsNode.jpg">
| | [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]] |
| <br/><font size="1">Nodes used:
| | [[Category:Nodes]][[Category:Functions]] |
| [[Unity_Products:Amplify_Shader_Editor/World_Position|World Position]],
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| [[Unity_Products:Amplify_Shader_Editor/Vertex_Position|Vertex Position]],
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| [[Unity_Products:Amplify_Shader_Editor/Float|Float]],
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| [[Unity_Products:Amplify_Shader_Editor/Lerp|Lerp]],
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| [[Unity_Products:Amplify_Shader_Editor/Break_To_Components|Break To Components]]
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| </font>
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| {| class="wikitable" style="width: 100%;"
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| |-
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| ! style="width: 10%;" | Input Port !! Description !! style="width: 10%;" | Type
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| | ''Input''
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| | Data to be broken into its individual components.
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| | Float <sup id="ref1">[[#anchor|[1]]]</sup>
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| |}
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| {| class="wikitable" style="width: 100%;"
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| |-
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| ! style="width: 10%;" | Output Port !! Description !! style="width: 10%;" | Type
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| |-
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| | ''Output''
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| | Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
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| * '''X,Y,Z,W:''' Individual channels for vector data types
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| * '''R,G,B,A:''' Individual channels for color data types
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| * '''[0][0] to [2][2]:''' Individual channels for 3x3 matrix data types
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| * '''[0][0] to [3][3]:''' Individual channels for 4x4 matrix data types
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| | Float
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| |}
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| ----
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| # <span id="anchor1">'''[[#ref1|^]]'''</span> Port automatically adapts to all connection types except [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types.
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| [[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]] | |
| [[Category:Nodes]][[Category:Vector Operators]] | |