Unity Products:Amplify Shader Editor/Burn Effect and Unity Products:Amplify Shader Editor/Camera Depth Fade: Difference between pages

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<span style="color:#c00;display:block;">This page is under construction!</span>
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<img style="float:left; margin-right:10px;" src="http://wiki.amplify.pt/images/Nodes/BurnEffect.jpg">
== Camera Depth Fade Node ==
[[Unity Products:Amplify Shader Editor/Burn Effect|'''Burn Effect''']]


Burn Effect
The Camera Depth Fade node outputs the difference between a surface depth and the cameras near plane. The calculated value is set on a linear '''[0,1]''' range and can be tweaked via the [[#paramLength|Length]] and [[#paramOffset|Offset]] parameters.


[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]]
<img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CameraDepthFadeNode.jpg">
[[Category:Nodes]][[Category:Functions]]
<br/><font size="1">Nodes used:
[[Unity_Products:Amplify_Shader_Editor/Float|Float]],
[[Unity_Products:Amplify_Shader_Editor/Camera_Depth_Fade|Camera Depth Fade]]
</font>
 
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Node Parameter !! Description !! style="width: 10%;" | Default Value
|- style="background: #e5e5e5;" |
| id="paramVertexPosition" | Vertex Position
| Don't use this internal data as it's ignored internally. Only visible if the respective input port is not connected.
| 0
|- style="background: #e5e5e5;" |
| id="paramLength" | Length
| Defines the distance in view coordinates over which the fade between 0 and 1 values should occur. Only visible if the respective input port is not connected.
| 0
|- style="background: #e5e5e5;" |
| id="paramOffset" | Offset
| Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start. Only visible if the respective input port is not connected.
| 0
|}
 
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Input Port !! Description !! style="width: 10%;" | Type
|-
| Vertex Position
| Allow the specification of a custom vertex position. Uses current vertex position if left unconnected.
| Float3
|-
| Length
| Defines the distance in view coordinates over which the fade between 0 and 1 values should occur.
| Float
|-
| Offset
| Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start.
| Float
|}
 
 
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Category:Nodes]][[Category:Camera and Screen]]

Revision as of 14:36, 10 July 2018

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Camera Depth Fade Node

The Camera Depth Fade node outputs the difference between a surface depth and the cameras near plane. The calculated value is set on a linear [0,1] range and can be tweaked via the Length and Offset parameters.


Nodes used: Float, Camera Depth Fade


Node Parameter Description Default Value
Vertex Position Don't use this internal data as it's ignored internally. Only visible if the respective input port is not connected. 0
Length Defines the distance in view coordinates over which the fade between 0 and 1 values should occur. Only visible if the respective input port is not connected. 0
Offset Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start. Only visible if the respective input port is not connected. 0


Input Port Description Type
Vertex Position Allow the specification of a custom vertex position. Uses current vertex position if left unconnected. Float3
Length Defines the distance in view coordinates over which the fade between 0 and 1 values should occur. Float
Offset Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start. Float


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