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  • ...ty_Products:Amplify_Shader_Editor/World_To_Object_Matrix|World To Object]] matrix. | Matrix to be inverted. ...
    894 bytes (123 words) - 00:06, 2 December 2023
  • ...Transform Matrices node outputs the selected matrix on its [[#paramMatrix|Matrix]] option. ...e easier to use and you wont need to do an explicit multiplication between matrix and position/direction value. ...
    2 KB (226 words) - 00:06, 2 December 2023
  • The Transpose node calculates the transpose matrix from the one specified on its [[#paramInput|Input]]. This operator switches <br/> If the specified matrix is orthogonal then the transpose is equals to its [[Unity_Products:Amplify_ ...
    948 bytes (131 words) - 00:06, 2 December 2023
  • ...ion From Transform node retrieves the position vector from a 4x4 transform matrix set on its [[#paramInput|''Input'']] which effectively corresponds to its f [[Unity_Products:Amplify_Shader_Editor/Object_To_World_Matrix|Object To World Matrix]], ...
    2 KB (211 words) - 00:06, 2 December 2023
  • == Vector From Matrix Node == ...rding to its selected [[#paramMode|Mode]] and [[#paramIndex|Index]] from a matrix specified on its [[#paramInput|Input]]. ...
    2 KB (304 words) - 00:06, 2 December 2023
  • == Matrix From Vector Node == The Matrix From Vector node creates and outputs a matrix from vectors specified by its input parameters and size specified by its [[ ...
    3 KB (400 words) - 00:06, 2 December 2023
  • ...also dynamically removed if they aren't connected. This node also handles matrix multiplication. When that's the case the node no longer allows extra ports ...not'' commutative and order ''is'' important. Keep that in mind when doing matrix multiplications. ...
    3 KB (386 words) - 00:06, 2 December 2023
  • | To transform from tangent to another space an inverse TBN matrix(Tangent,Binormal,Normal) must be calculated. Inverting matrices in an heavy *'''Fast:''' More performant but less precise inverse TBN matrix generation. ...
    3 KB (464 words) - 00:06, 2 December 2023
  • * '''[0][0] to [2][2]:''' Individual channels for 3x3 matrix data types * '''[0][0] to [3][3]:''' Individual channels for 4x4 matrix data types ...
    2 KB (254 words) - 00:06, 2 December 2023
  • * '''[0][0] to [2][2]:''' Individual channels for 3x3 matrix data types * '''[0][0] to [3][3]:''' Individual channels for 4x4 matrix data types ...
    2 KB (263 words) - 00:06, 2 December 2023
  • [[#Logical Operators|Logical Operators]]<br> [[#Math Operators|Math Operators]]<br> ...
    133 KB (17,957 words) - 00:06, 2 December 2023
  • * Matrix type nodes can now be GPU instanced * Fixed issue with Vector and Matrix UI spacing on 'Custom Expression' node ...
    152 KB (22,096 words) - 00:06, 2 December 2023