Unity Products:Amplify Shader Editor/Z-Buffer Params and Unity Products:Amplify Texture/Tutorials/Exporting Custom Channels for PBR Workflows: Difference between pages

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[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
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== Z-Buffer Params Node ==
With a few steps you can export game ready UDIM tile collections. Useful for metallic/specular or similar workflows, you will be able to pack any MARI channel required.


The Z-Buffer Params outputs data calculated from current camera's projection parameters which can be used to linearize Z-Buffer values.
[[Category:Tutorials]]
 
<img class="responsive-img" src="http://wiki.amplify.pt/images/Nodes/ZBufferParams.jpg">
 
{| class="wikitable" style="width: 100%;"
|-
! style="width: 10%;" | Output Port !! Description !! style="width: 10%;" | Type
|-
| 1-far/near
| Value of 1 - far plane / near plane.
| Float
|-
| far/near
| Value of far plane / near plane.
| Float
|-
| [0]/far
| Value of ( 1 - far plane / near plane ) / far plane.
| Float
|-
| [1]/far
| Value of ( far plane / near plane ) / far plane.
| Float
|}
 
[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]
[[Category:Nodes]][[Category:Camera and Screen]]

Revision as of 16:10, 11 April 2017

With a few steps you can export game ready UDIM tile collections. Useful for metallic/specular or similar workflows, you will be able to pack any MARI channel required.