Unity Products:Amplify Animation Pack/AnimCat and Unity Products:Amplify FXAA/Manual: Difference between pages

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<span style="font-size: 120%;">[https://u3d.as/2HjE Product Page] - [[Unity_Products:Amplify_Animation_Pack/Manual| Manual]] - [[Unity_Products:Amplify_Animation_Pack/AnimCat| Animation Catalogue]]</span>
== Installation ==


1. Add FXAA.cs component to camera.


<span style="font-size: 120%;">[[Unreal_Products:Amplify_Animation_Pack/Manual| Manual]] - [[Unreal_Products:Amplify_Animation_Pack/AnimCat| Animation Catalogue]]</span>
2. Profit!
 
==Definitions==
{|
|-
| '''R'''- Right || '''Up''' - Up || '''Fwd''' - Forward || '''RA''' - Right Arm
|-
| '''L''' - Left || '''Dn''' - Down || '''Bwd''' - Backward || '''LA''' - Left Arm
|}
 
==Locomotion==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Idle
|-
|Turn_L_90
|-
|Turn_R_90
|-
|Turn_L_180
|-
|Turn_R_180
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Walk
|-
|Walk_Fwd
|-
|Walk_Fwd_L
|-
|Walk_Fwd_R
|-
|Walk_Bwd
|-
|Walk_Bwd_L
|-
|Walk_Bwd_R
|-
|Walk_L
|-
|Walk_R
|-
|Walk_Turn_R
|-
|Walk_Turn_L
|-
|Walk_Settle
|-
|Walk_Hardturn_180
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Run
|-
|Run_Fwd
|-
|Run_Fwd_R
|-
|Run_Fwd_L
|-
|Run_L
|-
|Run_R
|-
|Run_Settle
|-
|Run_Hardturn_180
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Sprint
|-
|Sprint_Fwd
|-
|Sprint_Fwd_L
|-
|Sprint_Fwd_R
|-
|Sprint_L
|-
|Sprint_R
|-
|Sprint_Settle
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Crouch
|-
|Crouch_Idle
|-
|Crouch_Walk_R
|-
|Crouch_Walk_L
|-
|Crouch_Walk_Fwd_R
|-
|Crouch_Walk_Fwd_L
|-
|Crouch_Walk_Fwd
|-
|Crouch_Walk_Bwd_R
|-
|Crouch_Walk_Bwd_L
|-
|Crouch_Walk_Bwd
|-
|Crouch_Turn_R_90
|-
|Crouch_Turn_L_90
|-
|Crouch_Turn_180
|-
|Crouch_Settle
|-
|Crouch_Hardturn_180
|-
|Crouch_Crawling
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Crawling
|-
|Crawling_Idle
|-
|Crawling_BarrelRoll_L
|-
|Crawling_BarrelRoll_R
|-
|Crawling_Crouch
|-
|Crawling_Walk_Fwd
|-
|Crawling_Walk_Bwd
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Strafe
|-
|Strf_Fwd_R_45
|-
|Strf_Fwd_R
|-
|Strf_Fwd_L_45
|-
|Strf_Fwd_L
|-
|Strf_Fwd
|-
|Strf_Bwd_R_45
|-
|Strf_Bwd_R
|-
|Strf_Bwd_L_45
|-
|Strf_Bwd_L
|-
|Strf_Bwd
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Jump
|-
|Jump_Fwd
|-
|Jump_in_Place
|-
|Jump_in_Place_Loop
|-
|Jump_in_Place_Still
|-
|Jump_in_Place_Loop_Still
|-
|Jump_Exit
|-
|Jump_Loop
|-
|Jump_Enter
|-
|Jump_Fwd_Land_Run
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Obstacle
|-
|Obstacle_Bump
|-
|Obstacle_Climb_Loop
|-
|Obstacle_Climb_onTop
|-
|Obstacle_Climb_Start
|-
|Obstacle_Climb_Down
|-
|Obstacle_ClimbM
|-
|Obstacle_Corner_Inside_L
|-
|Obstacle_Corner_Inside_R
|-
|Obstacle_Corner_Outside_L
|-
|Obstacle_Corner_Outside_R
|-
|Obstacle_Drop_Loop
|-
|Obstacle_Ledge_Unbalance
|-
|Obstacle_Move_L
|-
|Obstacle_Move_R
|-
|Obstacle_Vault
|}
 
==Ladder==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Ladder
|-
|Ladder_Ascend_Loop
|-
|Ladder_Descend_Loop
|-
|Ladder_Enter_Back_Dnm
|-
|Ladder_Enter_Dn
|-
|Ladder_Enter_Up
|-
|Ladder_Exit_Dn
|-
|Ladder_Exit_Up
|-
|Ladder_Idle
|-
|Ladder_Slide_Enter
|-
|Ladder_Slide_Exit
|-
|Ladder_Slide_Loop
|}
 
==Weapons==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Bow
|-
|Bow_Aim
|-
|Bow_Release
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! Modern
|-
|Variations for Walk, Run, etc, with Assault Riffle, Hand Gun and Bow (+300 Animation Sequences)
|}
 
==Combat==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Dodge
|-
|Dodge_R
|-
|Dodge_L
|-
|Dodge_Fwd_R
|-
|Dodge_Fwd_L
|-
|Dodge_Fwd
|-
|Dodge_Bwd_R
|-
|Dodge_Bwd_L
|-
|Dodge_Bwd
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Roll
|-
|Roll_R
|-
|Roll_L
|-
|Roll_Fwd_R
|-
|Roll_Fwd_L
|-
|Roll_Fwd
|-
|Roll_Bwd_R
|-
|Roll_Bwd_L
|-
|Roll_Bwd
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Punch_
|-
|Punch_L
|-
|Punch_R
|-
|Punch_Heavy
|-
|Plunge
|-
|Plunge_Idle
|-
|ThrowObject
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Hit
|-
|Hit_Bwd
|-
|Hit_Fwd
|-
|Hit_L
|-
|Hit_R
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Death
|-
|Death_Bwd
|-
|Death_Fwd
|-
|Death_L
|-
|Death_R
|}
 
==Driving==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Base Car Interaction
|-
|Car_Enter_L
|-
|Car_Enter_R
|-
|Car_Exit_L
|-
|Car_Exit_R
|-
|Car_Idle_L
|-
|Car_Idle_R
|}
 
==Boating==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Kayak
|-
|Kayak Enter
|-
|Kayak Exit
|-
|Kayak Climb
|-
|Kayak Idle
|-
|Kayak Move Fwd
|-
|Kayak Move Bwd
|-
|Kayak Turn L
|-
|Kayak Turn R
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! Gondola
|-
|Gondola Enter
|-
|Gondola Exit
|-
|Gondola Climb
|-
|Gondola Idle
|-
|Gondola Move Fwd
|-
|Gondola Move Bwd
|-
|Gondola Turn L
|-
|Gondola Turn R
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! Sailing Boat
|-
|Sail Enter
|-
|Sail Exit
|-
|Sail Climb
|-
|Sail Idle
|-
|Sail Turn L Enter
|-
|Sail Turn L Loop
|-
|Sail Turn L Exit
|-
|Sail Turn R Enter
|-
|Sail Turn R  Loop
|-
|Sail Turn R Exit
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! Paddle Boat
|-
|Boat Enter
|-
|Boat Exit
|-
|Boat Climb
|-
|Boat Idle
|-
|Boat Turn L
|-
|Boat Turn L
|-
|Boat Turn L
|-
|Boat Turn R
|-
|Boat Turn R
|-
|Boat Turn R
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! Rowing Boat
|-
|Rowing Enter
|-
|Rowing Exit
|-
|Rowing Climb
|-
|Rowing Idle
|-
|Rowing Fwd
|-
|Rowing Bwd
|-
|Rowing Turn L
|-
|Rowing Turn R
|}
 
==Interactions==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Misc Interactions
|-
|Drink
|-
|Grab_item
|-
|Heal_bandages
|-
|Knock_on_door
|-
|Lever_Floor_Pull
|-
|Lever_Floor_Push
|-
|Lever_Wall_Pull
|-
|Lever_Wall_Push
|-
|Open_Door_UpperBody
|-
|Open_Door_Outside
|-
|Close_Door_Outside
|-
|Close_Door_Inside
|-
|Open_Door_Inside
|-
|Pick_Fwd
|-
|Pick_L
|-
|Pick_R
|-
|Press_Button
|-
|Press_Loop
|-
|Push_Enter
|-
|Push_Start
|-
|Push_Loop
|-
|Push_End
|-
|Push_Exit
|-
|Push_Idle
|-
|Push_Idle_inPlace
|-
|Push_loop
|}
 
==Climb==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Wall
|-
|WallPoints_Idle
|-
|WallPoints_Aim_Bwd
|-
|WallPoints_Aim_Dn_LA
|-
|WallPoints_Aim_Dn_RA
|-
|WallPoints_Aim_L_LA
|-
|WallPoints_Aim_R_RA
|-
|WallPoints_Aim_Up_LA
|-
|WallPoints_Aim_Up_RA
|-
|WallPoints_Jump_Bwd
|-
|WallPoints_Jump_Dn_L
|-
|WallPoints_Jump_Dn_LA
|-
|WallPoints_Jump_Dn_R
|-
|WallPoints_Jump_Dn_RA
|-
|WallPoints_Jump_L
|-
|WallPoints_Jump_R
|-
|WallPoints_Jump_Up_L
|-
|WallPoints_Jump_Up_LA
|-
|WallPoints_Jump_Up_R
|-
|WallPoints_Jump_Up_RA
|-
|WallPoints_Release_Start
|-
|WallPoints_Release_End
|-
|WallPoints_Kick_Dn
|-
|WallPoints_Kick_Dn_L
|-
|WallPoints_Kick_Dn_R
|-
|WallPoints_Punch_L
|-
|WallPoints_Punch_R
|-
|WallPoints_Punch_Up
|-
|WallPoints_Punch_Up_L
|-
|WallPoints_Punch_Up_R
|-
|WallPoints_Hit_Dn
|-
|WallPoints_Hit_L
|-
|WallPoints_Hit_R
|-
|WallPoints_Hit_Up
|-
|WallPoints_jump_grab
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Bar
|-
|Bar_Idle
|-
|Bar_idle_2_Grab
|-
|Bar_Climb
|-
|Bar_Corner_Inside_L
|-
|Bar_Corner_Inside_R
|-
|Bar_Corner_Outside_L
|-
|Bar_Corner_Outside_R
|-
|Bar_jump_Fwd
|-
|Bar_Move_Enter_L
|-
|Bar_Move_Exit_L
|-
|Bar_Move_Loop_L
|-
|Bar_Move_Enter_R
|-
|Bar_Move_Exit_R
|-
|Bar_Move_Loop_R
|-
|Bar_Release_end
|-
|Bar_Release_start
|-
|Bar_Turn
|-
|Bar_Walk_Fwd
|-
|Bar_Walk_Idle
|-
|Bar_Walk_Turn
|-
|Bar_GoDown
|}
 
==Cover==
 
{| class="mw-collapsible mw-collapsed wikitable"
! Wall
|-
|Wallcover_Idle_L
|-
|Wallcover_Idle_R
|-
|Wallcover_CornerInside_Walk_L
|-
|Wallcover_CornerInside_Walk_R
|-
|Wallcover_CornerOutside_Walk_L
|-
|Wallcover_CornerOutside_Walk_R
|-
|Wallcover_Enter
|-
|Wallcover_Exit_Bwd_L
|-
|Wallcover_Exit_Bwd_R
|-
|Wallcover_Exit_L
|-
|Wallcover_Exit_R
|-
|Wallcover_Sneak_L
|-
|Wallcover_Sneak_R
|-
|WallCover_Sneak_Enter_L
|-
|WallCover_Sneak_Enter_R
|-
|WallCover_Sneak_Loop_L
|-
|WallCover_Sneak_Loop_R
|-
|WallCover_Sneak_Exit_L
|-
|WallCover_Sneak_Exit_R
|-
|Wallcover_ThrowObject_L
|-
|Wallcover_ThrowObject_R
|-
|Wallcover_Walk_L
|-
|Wallcover_Walk_R
|-
|Wallcover_Walk_Turn_L
|-
|Wallcover_Walk_Turn_R
|}
{| class="mw-collapsible mw-collapsed wikitable"
! Low Wall
|-
|LowCover_Idle_L
|-
|LowCover_Idle_R
|-
|LowCover_CornerInside_Walk_L
|-
|LowCover_CornerInside_Walk_R
|-
|LowCover_CornerOutside_Walk_L
|-
|LowCover_CornerOutside_Walk_R
|-
|LowCover_Crouch_to_Stand_L
|-
|LowCover_Crouch_to_Stand_R
|-
|LowCover_Enter_Crouch_L
|-
|LowCover_Enter_Crouch_R
|-
|LowCover_Enter_L
|-
|LowCover_Enter_R
|-
|LowCover_Exit_Bwd
|-
|LowCover_Exit_Bwd_Crouch
|-
|LowCover_Exit_Bwd_Crouch_L
|-
|LowCover_Exit_Bwd_Crouch_R
|-
|LowCover_Exit_Bwd_L
|-
|LowCover_Exit_Bwd_R
|-
|LowCover_Exit_L
|-
|LowCover_Exit_L_Crouch
|-
|LowCover_Exit_R
|-
|LowCover_Exit_R_Crouch
|-
|LowCover_Sneak_Enter_L
|-
|LowCover_Sneak_Enter_R
|-
|LowCover_Sneak_Enter_Up_L
|-
|LowCover_Sneak_Enter_Up_R
|-
|LowCover_Sneak_Loop_L
|-
|LowCover_Sneak_Loop_R
|-
|LowCover_Sneak_Loop_Up_L
|-
|LowCover_Sneak_Loop_Up_R
|-
|LowCover_Sneak_Exit_L
|-
|LowCover_Sneak_Exit_R
|-
|LowCover_Sneak_Exit_Up_L
|-
|LowCover_Sneak_Exit_Up_R
|-
|LowCover_Stand_to_Crouch_L
|-
|LowCover_Stand_to_Crouch_R
|-
|LowCover_ThrowObject_Fwd
|-
|LowCover_ThrowObject_L
|-
|LowCover_ThrowObject_R
|-
|LowCover_Walk_L
|-
|LowCover_Walk_R
|-
|LowCover_Walk_Turn_L
|-
|LowCover_Walk_Turn_R
|}
 
==Water==
{| class="mw-collapsible mw-collapsed wikitable"
! Swim
|-
|Dive_End
|-
|Dive_Swim_Dn
|-
|Dive_Swim_fwd
|-
|Dive_Swim_L
|-
|Dive_Swim_R
|-
|Dive_Swim_Up
|-
|Dive_under
|-
|Drowning
|-
|Swim idle
|-
|Swim_Bwd
|-
|Swim_fwd
|-
|Swim_L
|-
|Swim_R
|}

Latest revision as of 00:05, 2 December 2023

Installation

1. Add FXAA.cs component to camera.

2. Profit!