Difference between revisions of "Unity Products:Amplify Occlusion/Manual"
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*The falloff value for the blur effect. | *The falloff value for the blur effect. | ||
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+ | == Technical Considerations == | ||
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+ | Amplify Occlusion requires OpengGL ES 3.0. Be sure that the [https://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html Auto Graphics API] is not enabled, force GL ES 3.0. | ||
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[[Category:Manual]] | [[Category:Manual]] |
Revision as of 12:57, 19 May 2017
ContentsInstallation1. Open AmplifyOcclusion###.unitypackage 2. After Unity loads it will display the “Importing package” window, select All and click Import 3. Amplify Occlusion should now be installed in your Unity project and it should have the following directory structure:
Workflow Overview
1. Select and apply “Image Effects/Amplify Occlusion” to your main camera 2. Adjust the intensity and radius. 3. Adjust the blur values until you are satisfied with the results. Ambient Occlusion ControlAmplify Occlusion offers two occlusion methods, the Post Effect mode resembles standard SSAO and will apply the effect to all objects, the Deferred option preserves bright lit surfaces by injecting SSAO before the direct light stage. A debug option is also available for added scene tweaking and flexibility.
Occlusion Parameters
Sample Count
Per Pixel Normals
Intensity
Tint
Radius
Power Exponent
Bias
Cache Aware
Downsample
Distance Fade
The Distance Fade option provides a flexible method of fading the Intensity, Radius and Power Exponent. Fade Start
Fade Length
Fade Intensity
Fade Radius
Fade Power Exponent
Bilateral Blur Control
Amplify Occlusion uses bilateral blur to eliminate dithering artifacts, several options are available for added control. Blur Radius
Blur Passes
Blur Depth Threshold
Blur Falloff
Technical ConsiderationsMobile DevicesAmplify Occlusion requires OpengGL ES 3.0. Be sure that the Auto Graphics API is not enabled, force GL ES 3.0.
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