Unity Products:Amplify Shader Editor/HeightMap Texture Blend

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Revision as of 17:01, 12 January 2022 by ampwiki>Amplify RnD Rick
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HeightMap Texture Blend Node

The HeightMap Texture Blend node outputs a blend value on a [0 1] range using the following operation Saturate( Power( ( ( HeightMap* SplatMask)*4 ) + ( SplatMask* 2 ), BlendStrength) ).
NOTE: This value is useful when texture layering.

Node Parameter Description Default Value
HeightMap Height map value. Only visible if the respective input port is not connected 0
SplatMask Splat mask value. Only visible if the respective input port is not connected 0
BlendStrength Blend strength value. Only visible if the respective input port is not connected. 1
Prevent NaN Clamps negative base numbers over the internal pow instruction to 0 since these originate NaN." False
Input Port Description Type
HeightMap Height map value. Float
Splatmask Splat mask value. Float
BlendStrength Blend strength value. Float

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