Unity Products:Amplify Shader Editor/Break To Components

From Amplify Creations Wiki
Jump to: navigation, search

Back to Node List

Break To Component Node

The Break To Component node ( shortcut: B key ) exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.


Nodes used: World Position, Vertex Position, Float, Lerp, Break To Components

Input Port Description Type
Input Data to be broken into its individual components. Float [1]
Output Port Description Type
Output Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
  • X,Y,Z,W: Individual channels for vector data types
  • R,G,B,A: Individual channels for color data types
  • [0][0] to [2][2]: Individual channels for 3x3 matrix data types
  • [0][0] to [3][3]: Individual channels for 4x4 matrix data types
Float

  1. ^ Port automatically adapts to all connection types except Sampler types.

Back to Node List