Unity Products:Amplify Shader Editor/Break To Components
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Revision as of 16:41, 2 November 2020 by Amplify RnD Rick (talk | contribs) (→Break To Component Node)
Break To Component Node
This node is now named Split after v1.8.7 Rev 01, ( shortcut: B key ) and exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.
Nodes used:
World Position,
Vertex Position,
Float,
Lerp,
Break To Components
| Input Port | Description | Type |
|---|---|---|
| Input | Data to be broken into its individual components. | Float [1] |
| Output Port | Description | Type |
|---|---|---|
| Output | Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
|
Float |