# Unity Products:Amplify Shader Editor/Camera To World Matrix

## Camera To World Matrix Node

The Camera To World Matrix node returns something in the likes of the inverse view matrix which can be used to transform a position or direction from View to World space.

This is *in the likes* as for rendering, view space's forward is -z and camera matrices matches the script component's matrices(+z forward).

**NOTE 1:** We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

**NOTE 2:** This matrix for the time this documentation was created returned identity as it internally makes use of unity_CameraToWorld variable which isn't used by Unity's main rendering systems, only for post processing. For the current Inverse view Matrix you can use this, node.

Output Port | Description | Type |
---|---|---|

Out | Returns current inverse camera to world matrix value. | Matrix4x4 |