http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Cos&feed=atom&action=historyUnity Products:Amplify Shader Editor/Cos - Revision history2024-03-29T15:04:23ZRevision history for this page on the wikiMediaWiki 1.40.1http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Cos&diff=175&oldid=prevAmplifyWiki: 1 revision imported2023-12-02T00:06:05Z<p>1 revision imported</p>
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</td></tr></table>AmplifyWikihttp://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Cos&diff=174&oldid=prevampwiki>Amplify RnD Rick at 17:39, 25 October 20172017-10-25T17:39:34Z<p></p>
<p><b>New page</b></p><div>[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]<br />
<br />
== Cos Node ==<br />
<br />
The Cos node outputs the cosine of the value specified on its [[#paramInput|Input]]. The input value must be in radians unit system. <br />
<br />
Cos on multi-channel data types generates an output of the same type with the operator applied per-channel.<br />
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<img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosGraphicNode.png"><br />
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<img class="responsive-img" src="http://wiki.amplify.pt/images/NodeDetail/CosNode.jpg"><br />
<br/><font size="1">Nodes used: <br />
[[Unity_Products:Amplify_Shader_Editor/Float|Float]],<br />
[[Unity_Products:Amplify_Shader_Editor/PI|PI]],<br />
[[Unity_Products:Amplify_Shader_Editor/Vertex_TexCoord|Vertex TexCoord]],<br />
[[Unity_Products:Amplify_Shader_Editor/Multiply|Multiply]],<br />
[[Unity_Products:Amplify_Shader_Editor/Cos|Cos]],<br />
[[Unity_Products:Amplify_Shader_Editor/Scale_And_Offset|Scale And Offset]]<br />
</font><br />
{| class="wikitable" style="width: 100%;"<br />
|-<br />
! style="width: 10%;" | Node Parameter !! Description !! style="width: 10%;" | Default Value<br />
|- style="background: #e5e5e5;" |<br />
| id="paramInput" | Input<br />
| Value to be used on the ''Cosine'' calculation. Only visible if the respective input port is not connected.<br />
| 0<br />
|}<br />
<br />
{| class="wikitable" style="width: 100%;"<br />
|- <br />
! style="width: 10%;" | Input Port !! Description !! style="width: 10%;" | Type<br />
|- <br />
| ''Input''<br />
| Value to be used on the ''Cosine'' calculation.<br />
| Float <sup id="ref1">[[#anchor|[1]]]</sup><br />
|}<br />
<br />
<br />
----<br />
# <span id="anchor1">'''[[#ref1|^]]'''</span> Port automatically adapts to all connection types except Matrices and [[Unity Products:Amplify Shader Editor/Texture Object|Sampler]] types.<br />
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[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List]]<br />
[[Category:Nodes]][[Category:Trigonometry Operators]]</div>ampwiki>Amplify RnD Rick