Unity Products:Amplify Shader Editor/Diffuse And Specular From Metallic

From Amplify Creations Wiki
Jump to navigation Jump to search

Back to Node List

Diffuse and Specular From Metallic Node

The Diffuse and Specular From Metallic node gets both Diffuse and Specular values from Metallic. Internally uses DiffuseAndSpecularFromMetallic function from UnityStandardUtils.
NOTE: Node only supported on Built-in pipeline.

Input Port Description Type
Albedo Current Albedo color Float3
Metallic Metallic value to which to extract both diffuse and specular terms Float
Output Port Description Type
Out Albedo color multiplied by calculated One Minus Reflectivity value Float3
Specular Specular color calculated from given metallic value. Float3
One Minus Reflectivity One Minus Reflectivity value calculated from given metallic value. Float

Back to Node List