Unity Products:Amplify Shader Editor/Flipbook UV Animation
From Amplify Creations Wiki
Flipbook UV Animation Node
The Flipbook UV Animation node transforms and animates the UV coordinates set on its UV parameter to sequentially access cells on a grid of size specified by the amount Columns and Rows parameters, starting by the cell specified at Start Frame and changing at a speed rate of Speed per second.
Nodes used:
Texture Coordinates,
Float,
Flipboob UV Animation,
Texture Sample
Node Parameter | Description | Default Value |
---|---|---|
UV | UV values to be transformed and animated. Only visible if the respective input port is not connected. | 0,0 |
Columns | Amount of columns on the grid. Only visible if the respective input port is not connected. | 0 |
Rows | Amount of rows on the grid. Only visible if the respective input port is not connected. | 0 |
Speed | Cell change rate. Only visible if the respective input port is not connected. | 0 |
Start Frame | Initial cell where to begin animation. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
UV | UV values to be transformed and animated. | Float2 |
Columns | Amount of columns on the grid. | Float |
Rows | Amount of rows on the grid. | Float |
Speed | Cell change rate. | Float |
Start Frame | Initial cell where to begin animation. | Float |