Unity Products:Amplify Shader Editor/HeightMap Texture Blend: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
HeightMap Texture Blend Node
The HeightMap Texture Blend node outputs a blend value on a [0 1] range using the following operation Saturate( Power( ( ( HeightMap* SplatMask)*4 ) + ( SplatMask* 2 ), BlendStrength) ).
NOTE: This value is useful when texture layering.
Node Parameter | Description | Default Value |
---|---|---|
HeightMap | Height map value. Only visible if the respective input port is not connected | 0 |
SplatMask | Splat mask value. Only visible if the respective input port is not connected | 0 |
BlendStrength | Blend strength value. Only visible if the respective input port is not connected. | 1 |
Prevent NaN | Clamps negative base numbers over the internal pow instruction to 0 since these originate NaN." | False |
Input Port | Description | Type |
---|---|---|
HeightMap | Height map value. | Float |
Splatmask | Splat mask value. | Float |
BlendStrength | Blend strength value. | Float |