Unity Products:Amplify Shader Editor/Inverse View Matrix

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Inverse View Matrix Node

The Inverse View Matrix node returns the inverse view matrix which can be used to transform a position or direction from View to World space.

NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

Output Port Description Type
Out Returns current inverse view matrix value. Matrix4x4


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