Unity Products:Amplify Shader Editor/Inverse View Projection Matrix: Difference between revisions

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Revision as of 11:47, 24 August 2021

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Inverse View Projection Matrix Node

The Inverse View Projection Matrix node returns the inverse view projection matrix which can be used to transform a position or direction from Clip to World space.

NOTE 1: This node is only available on URP/HDRP shader types as only there this matrix is made available over its libraries.

NOTE 2: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

Output Port Description Type
Out Returns current inverse view projection matrix value. Matrix4x4


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