Unity Products:Amplify Shader Editor/LOD Fade
LOD Fade Node
The LOD Fade node outputs the level-of-detail fade value when using LODGroups. The value only represents the fade created by LODGroups and returns 0 when not fading, this means that some additional logic might be necessary when the objects aren't fading but are still being rendered.
NOTE: Unity uses a shader keyword to know when fading is happening, that keyword is: LOD_FADE_CROSSFADE
|Node Parameter||Description||Default Value|
|Legacy Behavior||Prior to Unity 2019 values given by unity_LODFade.x/Fade[0...1] port were always positive and complemented each other between LOD Groups, now fade-out is represented with positive values and fade-in with negative ones. Toggling this on internally checks for negative values and calculate legacy/complement type result.||Off|
|Fade[0...1]||Returns the fade value on a [0 1] range.||Float|
|Fade[16Lvl]||Returns the fade value quantized to 16 levels .||Float|