Unity Products:Amplify Shader Editor/Latest Changes
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Amplify Shader Editor Version: v1.3.2 dev 01 (Oct 10, 2017)
- New nodes:
- 'Camera To World Matrix'
- 'World To Camera Matrix'
- Fixes:
- Fixed issues with 'Toggle Switch' node
- It now properly creates a toggle property and lets user change material in the editor
- Fixed issue on vertex local variables not being registered correctly on custom lighting
- Precision selection on 'Grab Screen Color' node is no longer locked when Custom Grab pass is disabled
- Fixed issue with 'Depth Fade' node on OpenGL platforms
- Normalized screen position code now works properly in all platforms
- Fixed issue with 'Texture Array' node preview
- Fixed issue with 'Vertex To Fragment' node generating duplicated code
- Fixed issues with 'Toggle Switch' node
- Improvements:
- Added toggle button into 'Static Switch' node
- Improved wire auto-connection to node when its created from the context palette when dragging a wire
- Auto screen UVs from 'Grab Screen Color' node now also take Unity Single Pass Stereo into account
- Improved code generation on screen position related nodes
- Activating internal port data into 'Toggle Switch' node
- Updated Simple Blur and Simple noise examples to be fully android compatible
- Tweaked 'Desaturate' node to prevent issues with PS4
- Tweaked 'Parallax Occlusion Mapping' node to prevent issues with PS4