Unity Products:Amplify Shader Editor/Object To World Matrix
Object To World Matrix Node
The Object To World Matrix node outputs the current Model Matrix which can be used to transform either a position or direction vector from object/local space to world space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Nodes used:
Object To World Matrix,
Position From Transform
Output Port | Description | Type |
---|---|---|
Out | Returns current model matrix value. | Matrix4x4 |