Unity Products:Amplify Shader Editor/Projector Matrix
Projector Matrix node
The Projector Matrix node contains space transform information on the projector used by the current object. This node is typically used to create texture coordinates from Vertex Position and sample the decal to apply.
Please check the AmplifyShaderEditor > Examples > Projectors sample for a example of usage.
NOTE: This node should only be used when working with Unity Projectors
|Out||Returns projector matrix value.||Matrix4x4|