Unity Products:Amplify Shader Editor/Switch by Pipeline
Switch by Pipeline Node
The Switch by Pipeline allows having different behaviors/sub-graphs inside a shader function according to the current pipeline used over the main shader.
NOTE: The shader still needs to be saved on the desired platform in order to generate the required code; just using this node will not automatically make your shader compatible with multiple renderers.
|Standard||Active when no default pipeline used (no custom rendering pipeline).||Float |
|Lightweight||Active when shader is set up to use Lightweight rendering pipeline.||Float |
|HD||Active when shader is set up to use HD rendering pipeline.||Float |
- ^ Port automatically adapts to all connection types.