Difference between revisions of "Unity Products:Amplify Shader Editor/Vertex To Fragment"
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<img class="responsive-img" src="http://amplify.pt/NodeDetail/VertexToFragmentNode.gif"> | <img class="responsive-img" src="http://amplify.pt/NodeDetail/VertexToFragmentNode.gif"> | ||
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<font size="1">Nodes used: | <font size="1">Nodes used: | ||
[[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]], | [[Unity_Products:Amplify_Shader_Editor/World_Normal|Word Normal]], |
Revision as of 17:19, 12 October 2017
Vertex To Fragment Node
The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.
Nodes used:
Word Normal,
World Space Light Dir,
Dot,
Float,
Power,
Vertex To Fragment,
Light Attenuation,
Light Color,
Multiply
Input Port | Description | Type |
---|---|---|
(VS) In | Value to be transferred to surface/fragment function. | Float [1] |