Unity Products:Amplify Shader Editor/Vertex To Fragment

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Vertex To Fragment Node

The Vertex To Fragment node allows data to be calculated on the vertex function and transferred to the surface/fragment via interpolators.

Nodes used: Word Normal, World Space Light Dir, Dot, Float, Power, Vertex To Fragment, Light Attenuation, Light Color, Multiply

Input Port Description Type
(VS) In Value to be transferred to surface/fragment function. Float [1]

  1. ^ Port automatically adapts to all connection types except Matrices and Sampler types.

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