Unity Products:Amplify Shader Editor/Voronoi
The Voronoi node creates a voronoi pattern value under a [0 1] range based using the method specified by Type according to the values specified by UV, Angle and Scale.
NOTE: Input data must vary across the the geometry since equal values will generate the same voronoi value. A simply way to achieve this is to connect a Texture Coordinates node into its input.
|Node Parameter||Description||Default Value|
|Method|| Method used to generate the voronoi pattern. Each method provides visually different patterns on top of the same seed input.
|Available to all Methods except Distance|
|Distance Function|| Pattern is calculated via the distance to each seed. Each distance function generates different results on top of the same voronoi type.
|Available only on Minkkowsky Methof except Distance|
|Minkowski Power||Controls the smoothness of the pattern. Value has a [1 5] range.||1|
|SearchQuality|| Controls the amount of iterations done to calculate the distance and check which seed is closest. Increased number means increase computation but finer results.
|Octaves||Controls the amount of iterations done per fragment setting smooth sub-divisions on each cell. Value has a [1 8] range, where the higher it gets, the more sub-divided the pattern is (and more expensive as well ).||1|
|Tileable||Forces the generated pattern to be tileable||False|
|Available only if Tileable is active|
|Tile Scale||Amount of tiling to apply.||2|
|Only available on Cells Method|
|Smooth||Smooths out the distance value when calculating distance to seed.||False|
|Available only if Smooth is active|
|Apply To ID||Applies smoothness to the ID output similar to Blender software.||False|
|Unity's Voronoi||Calculates voronoi pattern similiar to Shader Graph Voronoi node.||False|
|UV||Value used to generate pattern. The same entry value always generate the same noise value.||Float2|
|Angle||Desired angle between each cell||Float|
|Scale||Value to scale the input given over the UV port.||Float|
|Smoothness||Smoothness value to be applied over a smooth step in the distance function||Float|
|Out||Calculated pattern value||Float4|
|ID||ID of the current seed||Float2|
|UV||Generated UV for each seed||Float2|