Unity Products:Amplify Shader Editor/World Tangent

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Revision as of 10:52, 13 November 2017 by ampwiki>Amplify Borba
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World Tangent

Per pixel calculation of a vector that represents the surface tangent in world space. A tangent vector is a unit vector which is tangent to a surface at a given point.


Nodes used: World Tangent

Output Port Description Type
XYZ Returns the surface tangent vector in world space Float3
X Returns only the X component of the world tangent vector Float
Y Returns only the Y component of the world tangent vector Float
Z Returns only the Z component of the world tangent vector Float

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