Unity Products:Amplify Shader Editor/World To Object Matrix: Difference between revisions

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Revision as of 16:08, 24 August 2021

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World To Object Matrix Node

The World To Object Matrix node outputs the current inverse model matrix which can be used to transform either a position or direction vector from world space to object/local space.

NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.

Output Port Description Type
Out Returns current inverse model matrix value. Matrix4x4


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