Unity Products:Amplify Shader Editor/World To Object Matrix: Difference between revisions
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Revision as of 16:08, 24 August 2021
World To Object Matrix Node
The World To Object Matrix node outputs the current inverse model matrix which can be used to transform either a position or direction vector from world space to object/local space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns current inverse model matrix value. | Matrix4x4 |