Unity Products:Amplify Shader Editor/World To Tangent Matrix: Difference between revisions
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Revision as of 16:16, 24 August 2021
World To Tangent Matrix Node
The World To Tangent Matrix node outputs a generated World TBN (Tangent,Binormal,Normal) matrix which can be used to transform a direction vector from world space to tangent space.
NOTE: We advise using either the Transform Position or Transform Direction as they are easier to use and you wont need to do an explicit multiplication between matrix and position/direction value.
Output Port | Description | Type |
---|---|---|
Out | Returns a generated world TBN matrix value. | Matrix4x4 |