Unity Products:Amplify Shader Editor/Desaturate: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
Desaturate Node
The Desaturate node transforms the value specified into the RGB property into shades of gray according to a percentage specified by the Fraction property.
Nodes used:
Texture Coordinates,
Float,
Texture Object,
Texture Sample,
Desaturate,
If
Node Parameter | Description | Default Value |
---|---|---|
RGB | Value to be desaturated. Only visible if the respective input port is not connected. | 0,0,0 |
Fraction | Amount of desaturation to be applied into the source value. Should be a value between [0 1] where 0 applies no desaturation and 1 is fully desaturated.
Only visible if the respective input port is not connected. |
0 |
Input Port | Description | Type |
---|---|---|
RGB | Value to be desaturated. | Vector 3 |
Fraction | Amount of desaturation to be applied into the source value. Should be a value between [0 1] where 0 applies no desaturation and 1 is fully desaturated. | Float |