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Latest revision as of 00:05, 2 December 2023
Product Page - Manual - Animation Catalogue
Manual - Animation Catalogue
Definitions
| R- Right |
Up - Up |
Fwd - Forward |
RA - Right Arm
|
| L - Left |
Dn - Down |
Bwd - Backward |
LA - Left Arm
|
Locomotion
| Idle
|
| Turn_L_90
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| Turn_R_90
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| Turn_L_180
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| Turn_R_180
|
| Walk
|
| Walk_Fwd
|
| Walk_Fwd_L
|
| Walk_Fwd_R
|
| Walk_Bwd
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| Walk_Bwd_L
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| Walk_Bwd_R
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| Walk_L
|
| Walk_R
|
| Walk_Turn_R
|
| Walk_Turn_L
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| Walk_Settle
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| Walk_Hardturn_180
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| Run
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| Run_Fwd
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| Run_Fwd_R
|
| Run_Fwd_L
|
| Run_L
|
| Run_R
|
| Run_Settle
|
| Run_Hardturn_180
|
| Sprint
|
| Sprint_Fwd
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| Sprint_Fwd_L
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| Sprint_Fwd_R
|
| Sprint_L
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| Sprint_R
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| Sprint_Settle
|
| Crouch
|
| Crouch_Idle
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| Crouch_Walk_R
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| Crouch_Walk_L
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| Crouch_Walk_Fwd_R
|
| Crouch_Walk_Fwd_L
|
| Crouch_Walk_Fwd
|
| Crouch_Walk_Bwd_R
|
| Crouch_Walk_Bwd_L
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| Crouch_Walk_Bwd
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| Crouch_Turn_R_90
|
| Crouch_Turn_L_90
|
| Crouch_Turn_180
|
| Crouch_Settle
|
| Crouch_Hardturn_180
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| Crouch_Crawling
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| Crawling
|
| Crawling_Idle
|
| Crawling_BarrelRoll_L
|
| Crawling_BarrelRoll_R
|
| Crawling_Crouch
|
| Crawling_Walk_Fwd
|
| Crawling_Walk_Bwd
|
| Strafe
|
| Strf_Fwd_R_45
|
| Strf_Fwd_R
|
| Strf_Fwd_L_45
|
| Strf_Fwd_L
|
| Strf_Fwd
|
| Strf_Bwd_R_45
|
| Strf_Bwd_R
|
| Strf_Bwd_L_45
|
| Strf_Bwd_L
|
| Strf_Bwd
|
| Jump
|
| Jump_Fwd
|
| Jump_in_Place
|
| Jump_in_Place_Loop
|
| Jump_in_Place_Still
|
| Jump_in_Place_Loop_Still
|
| Jump_Exit
|
| Jump_Loop
|
| Jump_Enter
|
| Jump_Fwd_Land_Run
|
| Obstacle
|
| Obstacle_Bump
|
| Obstacle_Climb_Loop
|
| Obstacle_Climb_onTop
|
| Obstacle_Climb_Start
|
| Obstacle_Climb_Down
|
| Obstacle_ClimbM
|
| Obstacle_Corner_Inside_L
|
| Obstacle_Corner_Inside_R
|
| Obstacle_Corner_Outside_L
|
| Obstacle_Corner_Outside_R
|
| Obstacle_Drop_Loop
|
| Obstacle_Ledge_Unbalance
|
| Obstacle_Move_L
|
| Obstacle_Move_R
|
| Obstacle_Vault
|
Ladder
| Ladder
|
| Ladder_Ascend_Loop
|
| Ladder_Descend_Loop
|
| Ladder_Enter_Back_Dnm
|
| Ladder_Enter_Dn
|
| Ladder_Enter_Up
|
| Ladder_Exit_Dn
|
| Ladder_Exit_Up
|
| Ladder_Idle
|
| Ladder_Slide_Enter
|
| Ladder_Slide_Exit
|
| Ladder_Slide_Loop
|
Weapons
| Modern
|
| Variations for Walk, Run, etc, with Assault Riffle, Hand Gun and Bow (+300 Animation Sequences)
|
Combat
| Dodge
|
| Dodge_R
|
| Dodge_L
|
| Dodge_Fwd_R
|
| Dodge_Fwd_L
|
| Dodge_Fwd
|
| Dodge_Bwd_R
|
| Dodge_Bwd_L
|
| Dodge_Bwd
|
| Roll
|
| Roll_R
|
| Roll_L
|
| Roll_Fwd_R
|
| Roll_Fwd_L
|
| Roll_Fwd
|
| Roll_Bwd_R
|
| Roll_Bwd_L
|
| Roll_Bwd
|
| Punch_
|
| Punch_L
|
| Punch_R
|
| Punch_Heavy
|
| Plunge
|
| Plunge_Idle
|
| ThrowObject
|
| Hit
|
| Hit_Bwd
|
| Hit_Fwd
|
| Hit_L
|
| Hit_R
|
| Death
|
| Death_Bwd
|
| Death_Fwd
|
| Death_L
|
| Death_R
|
Driving
| Base Car Interaction
|
| Car_Enter_L
|
| Car_Enter_R
|
| Car_Exit_L
|
| Car_Exit_R
|
| Car_Idle_L
|
| Car_Idle_R
|
Boating
| Kayak
|
| Kayak Enter
|
| Kayak Exit
|
| Kayak Climb
|
| Kayak Idle
|
| Kayak Move Fwd
|
| Kayak Move Bwd
|
| Kayak Turn L
|
| Kayak Turn R
|
| Gondola
|
| Gondola Enter
|
| Gondola Exit
|
| Gondola Climb
|
| Gondola Idle
|
| Gondola Move Fwd
|
| Gondola Move Bwd
|
| Gondola Turn L
|
| Gondola Turn R
|
| Sailing Boat
|
| Sail Enter
|
| Sail Exit
|
| Sail Climb
|
| Sail Idle
|
| Sail Turn L Enter
|
| Sail Turn L Loop
|
| Sail Turn L Exit
|
| Sail Turn R Enter
|
| Sail Turn R Loop
|
| Sail Turn R Exit
|
| Paddle Boat
|
| Boat Enter
|
| Boat Exit
|
| Boat Climb
|
| Boat Idle
|
| Boat Turn L
|
| Boat Turn L
|
| Boat Turn L
|
| Boat Turn R
|
| Boat Turn R
|
| Boat Turn R
|
| Rowing Boat
|
| Rowing Enter
|
| Rowing Exit
|
| Rowing Climb
|
| Rowing Idle
|
| Rowing Fwd
|
| Rowing Bwd
|
| Rowing Turn L
|
| Rowing Turn R
|
Interactions
| Misc Interactions
|
| Drink
|
| Grab_item
|
| Heal_bandages
|
| Knock_on_door
|
| Lever_Floor_Pull
|
| Lever_Floor_Push
|
| Lever_Wall_Pull
|
| Lever_Wall_Push
|
| Open_Door_UpperBody
|
| Open_Door_Outside
|
| Close_Door_Outside
|
| Close_Door_Inside
|
| Open_Door_Inside
|
| Pick_Fwd
|
| Pick_L
|
| Pick_R
|
| Press_Button
|
| Press_Loop
|
| Push_Enter
|
| Push_Start
|
| Push_Loop
|
| Push_End
|
| Push_Exit
|
| Push_Idle
|
| Push_Idle_inPlace
|
| Push_loop
|
Climb
| Wall
|
| WallPoints_Idle
|
| WallPoints_Aim_Bwd
|
| WallPoints_Aim_Dn_LA
|
| WallPoints_Aim_Dn_RA
|
| WallPoints_Aim_L_LA
|
| WallPoints_Aim_R_RA
|
| WallPoints_Aim_Up_LA
|
| WallPoints_Aim_Up_RA
|
| WallPoints_Jump_Bwd
|
| WallPoints_Jump_Dn_L
|
| WallPoints_Jump_Dn_LA
|
| WallPoints_Jump_Dn_R
|
| WallPoints_Jump_Dn_RA
|
| WallPoints_Jump_L
|
| WallPoints_Jump_R
|
| WallPoints_Jump_Up_L
|
| WallPoints_Jump_Up_LA
|
| WallPoints_Jump_Up_R
|
| WallPoints_Jump_Up_RA
|
| WallPoints_Release_Start
|
| WallPoints_Release_End
|
| WallPoints_Kick_Dn
|
| WallPoints_Kick_Dn_L
|
| WallPoints_Kick_Dn_R
|
| WallPoints_Punch_L
|
| WallPoints_Punch_R
|
| WallPoints_Punch_Up
|
| WallPoints_Punch_Up_L
|
| WallPoints_Punch_Up_R
|
| WallPoints_Hit_Dn
|
| WallPoints_Hit_L
|
| WallPoints_Hit_R
|
| WallPoints_Hit_Up
|
| WallPoints_jump_grab
|
| Bar
|
| Bar_Idle
|
| Bar_idle_2_Grab
|
| Bar_Climb
|
| Bar_Corner_Inside_L
|
| Bar_Corner_Inside_R
|
| Bar_Corner_Outside_L
|
| Bar_Corner_Outside_R
|
| Bar_jump_Fwd
|
| Bar_Move_Enter_L
|
| Bar_Move_Exit_L
|
| Bar_Move_Loop_L
|
| Bar_Move_Enter_R
|
| Bar_Move_Exit_R
|
| Bar_Move_Loop_R
|
| Bar_Release_end
|
| Bar_Release_start
|
| Bar_Turn
|
| Bar_Walk_Fwd
|
| Bar_Walk_Idle
|
| Bar_Walk_Turn
|
| Bar_GoDown
|
Cover
| Wall
|
| Wallcover_Idle_L
|
| Wallcover_Idle_R
|
| Wallcover_CornerInside_Walk_L
|
| Wallcover_CornerInside_Walk_R
|
| Wallcover_CornerOutside_Walk_L
|
| Wallcover_CornerOutside_Walk_R
|
| Wallcover_Enter
|
| Wallcover_Exit_Bwd_L
|
| Wallcover_Exit_Bwd_R
|
| Wallcover_Exit_L
|
| Wallcover_Exit_R
|
| Wallcover_Sneak_L
|
| Wallcover_Sneak_R
|
| WallCover_Sneak_Enter_L
|
| WallCover_Sneak_Enter_R
|
| WallCover_Sneak_Loop_L
|
| WallCover_Sneak_Loop_R
|
| WallCover_Sneak_Exit_L
|
| WallCover_Sneak_Exit_R
|
| Wallcover_ThrowObject_L
|
| Wallcover_ThrowObject_R
|
| Wallcover_Walk_L
|
| Wallcover_Walk_R
|
| Wallcover_Walk_Turn_L
|
| Wallcover_Walk_Turn_R
|
| Low Wall
|
| LowCover_Idle_L
|
| LowCover_Idle_R
|
| LowCover_CornerInside_Walk_L
|
| LowCover_CornerInside_Walk_R
|
| LowCover_CornerOutside_Walk_L
|
| LowCover_CornerOutside_Walk_R
|
| LowCover_Crouch_to_Stand_L
|
| LowCover_Crouch_to_Stand_R
|
| LowCover_Enter_Crouch_L
|
| LowCover_Enter_Crouch_R
|
| LowCover_Enter_L
|
| LowCover_Enter_R
|
| LowCover_Exit_Bwd
|
| LowCover_Exit_Bwd_Crouch
|
| LowCover_Exit_Bwd_Crouch_L
|
| LowCover_Exit_Bwd_Crouch_R
|
| LowCover_Exit_Bwd_L
|
| LowCover_Exit_Bwd_R
|
| LowCover_Exit_L
|
| LowCover_Exit_L_Crouch
|
| LowCover_Exit_R
|
| LowCover_Exit_R_Crouch
|
| LowCover_Sneak_Enter_L
|
| LowCover_Sneak_Enter_R
|
| LowCover_Sneak_Enter_Up_L
|
| LowCover_Sneak_Enter_Up_R
|
| LowCover_Sneak_Loop_L
|
| LowCover_Sneak_Loop_R
|
| LowCover_Sneak_Loop_Up_L
|
| LowCover_Sneak_Loop_Up_R
|
| LowCover_Sneak_Exit_L
|
| LowCover_Sneak_Exit_R
|
| LowCover_Sneak_Exit_Up_L
|
| LowCover_Sneak_Exit_Up_R
|
| LowCover_Stand_to_Crouch_L
|
| LowCover_Stand_to_Crouch_R
|
| LowCover_ThrowObject_Fwd
|
| LowCover_ThrowObject_L
|
| LowCover_ThrowObject_R
|
| LowCover_Walk_L
|
| LowCover_Walk_R
|
| LowCover_Walk_Turn_L
|
| LowCover_Walk_Turn_R
|
Water
| Swim
|
| Dive_End
|
| Dive_Swim_Dn
|
| Dive_Swim_fwd
|
| Dive_Swim_L
|
| Dive_Swim_R
|
| Dive_Swim_Up
|
| Dive_under
|
| Drowning
|
| Swim idle
|
| Swim_Bwd
|
| Swim_fwd
|
| Swim_L
|
| Swim_R
|