Unity Products:Amplify Shader Editor/Clamp: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
Clamp Node
The Clamp node outputs its Input value or individual components of vectors clamped between the [ Min , Max ] range.
- Min: This value is returned if input value is less than Min
- Input: This value is returned if input value is between Min and Max
- Max: This value is returned if input value greater than Max
NOTE: If each input port have different channel amounts a cast is done to match the one with the most amount of channels.
Nodes used:
Vertex TexCoord,
Float,
Clamp,
Texture Sample
Node Parameter | Description | Default Value |
---|---|---|
Input | Value to be clamped between the [ Min , Max ] range. Only visible if the respective input port is not connected. | 0 |
Min | Minimum value of the clamp operation, if value is less than Min than this is the returned value. Only visible if the respective input port is not connected. | 0 |
Max | Maximum value of the clamp operation, if value is greater than Max than this is the returned value. Only visible if the respective input port is not connected. | 1 |
Input Port | Description | Type |
---|---|---|
Input | Value to be clamped between the [ Min , Max ] range. Fully outputted when Alpha = 0. | Float [1] |
Min | Minimum value of the clamp operation, if value is less than Min than this is the returned value. | Float [1] |
Max | Maximum value of the clamp operation, if value is greater than Max than this is the returned value. | Float [1] |
Math Operators - Max/Min/Clamp |