Unity Products:Amplify Shader Editor/If: Difference between revisions
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Latest revision as of 00:06, 2 December 2023
If Node
The If node compares two float inputs A and B and outputs a value from on one of its inputs A > B , A == B or A < B according to the comparison result.
Nodes used:
World Position,
Float,
World Normal,
Vertex TexCoord,
If
Node Parameter | Description | Default Value |
---|---|---|
A | First value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
B | Second value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
Dynamic Branching | Toggle to let the compiler know this conditional operation should be compiled on an actual branch. | False |
Input Port | Description | Type |
---|---|---|
A | First value of the comparison operation. | Float |
B | Second value of the comparison operation. | Float |
A > B | Value to be outputted if value of A is greater than value of B. | Float [1] |
A == B | Value to be outputted if value of A is equal to value of B. | Float [1] |
A < B | Value to be outputted if value of A is less than value of B. | Float [1] |