Unity Products:Amplify Shader Editor/Dither: Difference between revisions

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Latest revision as of 00:06, 2 December 2023

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Dither Node

The Dither node creates a screen space dither pattern according to its Pattern property.
It will output this pattern directly if there's no connection to its Input. On the other hand if there is a connection, the dither pattern will be applied on top of the input value via a step operation Step( Dither Pattern , Input ).


Nodes used: Texture Sample, Dither


Node Parameter Description Default Value
Pattern Choose amount of available dither patterns
  • 4x4 Bayer: Uses a 4x4 matrix to create 16 unique dither layers
  • 8x8 Bayer: Uses an 8x8 matrix to create 64 unique dither layers
  • Noise Texture: Uses the respective Pattern port to create dither according to a precomputed noise pattern (ie: higher size Bayer patterns or Blue noise patterns)
4x4 Bayer
Screen Position Enables a input port which allows the specification of a custom screen position for the dither pattern Off


Input Port Description Type
Input Value used as step reference to which the dither pattern is going to be applied. Float
Other Parameters
Pattern This port accepts a Texture Object which allows the use of it's texture UV parameters in the material inspector. This is only visible when Pattern is set to Noise Texture and represents the pattern texture from which the dither will be created. (ie: Bayer patterns or Blue noise patterns) Sampler2D
Screen Position Specify a custom screen position to determine the dither pattern. Uses current fragment's screen position if left unconnected. Float4


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