Unity Products:Amplify Shader Editor/Trunc
Trunc Node
The Trunc Node truncates a floating-point value to the integer component or each individual components of vector values.
Nodes used:
World Position,
Scale,
Trunc
| Node Parameter | Description | Default Value |
|---|---|---|
| Input | Value to be used in the Trunc calculation. Only visible if the respective input port is not connected. | 0 |
| Input Port | Description | Type |
|---|---|---|
| Input | Value to be used in the Trunc calculation. | Float [1] |