Unity Products:Amplify Shader Editor/Distance
Distance Node
The Distance node outputs the euclidean distance between two values or vectors A and B which can be seen as the following operation Sqrt( Dot( B - A, B - A )).
If different data types are connected to each port then a cast will always be done to the port type with most channels.
Nodes used:
World Position,
Vector3,
Distance,
Node Parameter | Description | Default Value |
---|---|---|
A | First point. Only visible if the respective input port is not connected. | 0 |
B | Second point. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
A | First point. | Float4 [1] |
B | Second point. | Float4 [1] |