Unity Products:Amplify Shader Editor/Swizzle
Swizzle Node
The Swizzle ( shortcut: Z key ) node allows to reorganize and duplicate its inputs components. Input and Output can be of different types.
Nodes used:
Texture Sample,
Swizzle
Node Parameter | Description | Default Value |
---|---|---|
Output Type | Indicates the data type for the node output data
|
Vector4 |
Channel # | Indicate which channel from the input data is to be set on the new channel # position.
Amount of configurable channels depends of the data type set on Output type and available channels depend on type of data connected to its input port.
|
XYZW |
Other Parameters | ||
Input | Value to be swizzled. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
Input | Value to be swizzled. | Vector4[1] |