Unity Products:Amplify Shader Editor/Camera Depth Fade
Camera Depth Fade Node
The Camera Depth Fade node outputs the difference between a surface depth and the cameras near plane. The calculated value is set on a linear [0,1] range and can be tweaked via the Length and Offset parameters.
Nodes used:
Float,
Camera Depth Fade
Node Parameter | Description | Default Value |
---|---|---|
Vertex Position | Don't use this internal data as it's ignored internally. Only visible if the respective input port is not connected. | 0 |
Length | Defines the distance in view coordinates over which the fade between 0 and 1 values should occur. Only visible if the respective input port is not connected. | 0 |
Offset | Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
Vertex Position | Allow the specification of a custom vertex position. Uses current vertex position if left unconnected. | Float3 |
Length | Defines the distance in view coordinates over which the fade between 0 and 1 values should occur. | Float |
Offset | Defines an offset in view coordinates to the cameras near plane on which the fade from 0 to 1 should start. | Float |