Unity Products:Amplify Shader Editor/Component Mask
Component Mask Node
The Component Mask node ( shortcut: K key ) outputs a subset of selected channels from its input. Amount of channels to mask depends on input data type.
Nodes used:
Light Attenuation,
Light Color,
Component Mask,
Divide,
Multiply
| Node Parameter | Description | Default Value |
|---|---|---|
| X | R | Include X | R channel | 0 |
| Y | G | Include Y | G channel. Visibility depends on connected input data type. | 0 |
| Z | B | Include Z | B channel. Visibility depends on connected input data type. | 0 |
| W | A | Include W | A channel. Visibility depends on connected input data type. | 0 |
| Other Parameters | ||
| Input | Value to be masked. Only visible if the respective input port is not connected. | 0 |
| Input Port | Description | Type |
|---|---|---|
| Input | Value to be masked. | Vector4[1] |