Unity Products:Amplify Shader Editor/If
If Node
The If node compares two float inputs A and B and outputs a value from on one of its inputs A > B , A == B or A < B according to the comparison result.
Nodes used:
World Position,
Float,
World Normal,
Vertex TexCoord,
If
| Node Parameter | Description | Default Value |
|---|---|---|
| A | First value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
| B | Second value of the comparison operation. Only visible if the respective input port is not connected. | 0 |
| Dynamic Branching | Toggle to let the compiler know this conditional operation should be compiled on an actual branch. | False |
| Input Port | Description | Type |
|---|---|---|
| A | First value of the comparison operation. | Float |
| B | Second value of the comparison operation. | Float |
| A > B | Value to be outputted if value of A is greater than value of B. | Float [1] |
| A == B | Value to be outputted if value of A is equal to value of B. | Float [1] |
| A < B | Value to be outputted if value of A is less than value of B. | Float [1] |