Unity Products:Amplify Shader Editor/Int
Int Node
The Int node ( shortcut: numeric 0 key ) generates a single integer value. This value is usually useful to either define a Constant value which is directly used in shader calculations or to define an exposed Property value that can be modified by the material inspector that uses it.
Nodes used:
Color,
Int,
Lerp,
Float,
Subtract
Node Parameter | Description | Default Value |
---|---|---|
Type | A set of ways the value behaves in different situations.
|
Constant |
Name | Name of the property holding the integer value. This is the name that will be shown in the material properties label if type is set to Property, if not this name is ignored but still useful for organization purposes or to generate a Property Name | Int # |
Variable Mode | Defines if the current property/global variable is to be created on the current shader.
|
Create |
Auto-Register | If toggled on, creates the property and/or global variable even if not connected to an Output node | Off |
Default Value | This is the integer value the shader currently holds. It's also the default value that is used when a new material is created with this shader. | 0 |
Set as UINT | Sets variable as an unsigned int. Allows only positive integers, variable bit size is the same so it allows bigger values | Off |
Other Parameters | ||
Property Name | This is the variable name that contains the integer value, this is automatically generated using the Name parameter, it's greyed out and not editable. The generation process removes special characters, whitespaces and adds an underscore at the beginning ( ie: "My Property Name" becomes "_MyPropertyName" ). This parameter is only visible in Property, Instanced Property and Global types to indicate what's the variable name to use when editing this value by script. | _Int# |
Material Value | This is the integer value the node the material currently holds. This parameter is only visible in Property and Instanced Property types which are the two types that let you change the value per material. | 0 |
Attributes | ||
Hide in Inspector | Does not show the property value in the material inspector | Off |
HDR | Indicates that a property expects a high-dynamic range (HDR) value | Off |
Gamma | Indicates that a property is specified as sRGB value in the UI and possibly needs conversion according to color space used | Off |
Per Renderer Data | Indicates that a property will be coming from per-renderer data in the form of a MaterialPropertyBlock. | Off |
Enum | Displays a popup menu for an int property, and enables corresponding shader keyword. This option activates a new Enums group where the user can either create custom enums or use engine enum classes | Off |
Custom Attributes | Allows adding custom attributes directly on a textfield | - |