Unity Products:Amplify Shader Editor/Posterize

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PosterizeNode

The Posterize node calculates a Posterization effect over the value specified into the RGB property which converts continuous gradations of tones into multiple regions of fewer tones. Amount of different tones is controlled by the Power


Nodes used: Texture Sample, Float, Posterize

Node Parameter Description Default Value
Power Value between [1,256] which defines strength of the posterization effect. The greater the value lesser are the used tones.

Only visible if the respective input port is not connected.

0


Input Port Description Type
RGB Value to be posterized. Vector 3
Power Value between [1,256] which defines strength of the posterization effect. The greater the value lesser are the used tones. Float


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