Unity Products:Amplify Shader Editor/Remainder
Remainder Node
The Remainder node outputs the remainder of the division of its input parameters, A%B. Beware that division by 0 occurs if the specified value in B is zero and will result in a compilation error.
NOTE: Remainder between multi-channel data types are done per-channel. If A and B have different channel amounts a cast is done to match the one with the most amount of channels.
Nodes used:
Int,
Remainder,
Texture Array
Node Parameter | Description | Default Value |
---|---|---|
A | Dividend of the remainder operation. Only visible if the respective input port is not connected. | 0 |
B | Divisor of the remainder operation. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
A | Dividend of the remainder operation. | Float [1] |
B | Divisor of the remainder operation. | Float [1] |