Unity Products:Amplify Shader Editor/Remap
Remap Node
The Remap node converts a value set on its Input from a range between [ Min Old , Max Old ] to a new one defined by [ Min New , Max New ].
Nodes used:
Texture Coordinates,
Tau,
Multiply,
Sin,
Float,
Remap
| Node Parameter | Description | Default Value |
|---|---|---|
| Input | Value to be converted between ranges. Only visible if the respective input port is not connected. | 0 |
| Min Old | Lower value from original range. Only visible if the respective input port is not connected. | 0 |
| Max Old | Upper value from original range. Only visible if the respective input port is not connected. | 0 |
| Min New | Lower value from new range. Only visible if the respective input port is not connected. | 0 |
| Max New | Upper value from new range. Only visible if the respective input port is not connected. | 0 |
| Input Port | Description | Type |
|---|---|---|
| Input | Value to be converted between ranges. | Float |
| Min Old | Lower value from original range. | Float |
| Max Old | Upper value from original range. | Float |
| Min New | Lower value from new range. | Float |
| Max New | Upper value from new range. | Float |
|
Math Operators - Lerp/Remap |