Unity Products:Amplify Shader Editor/Sin
Sin Node
The Sin node outputs the sine of the value specified on its Input. The input value must be in radians unit system.
Sin on multi-channel data types generates an output of the same type with the operator applied per-channel.
Nodes used:
Float,
PI,
Vertex TexCoord,
Multiply,
Sin,
Scale And Offset
Node Parameter | Description | Default Value |
---|---|---|
Input | Value to be used on the Sine calculation. Only visible if the respective input port is not connected. | 0 |
Input Port | Description | Type |
---|---|---|
Input | Value to be used on the Sine calculation. | Float [1] |