Unity Products:Amplify Shader Editor/Split
Split Node
The Split node (formerly known as Break To Component) ( shortcut: B key ) exposes all available channels of its input data through individual output ports so they can be used directly by other nodes.
Nodes used:
World Position,
Vertex Position,
Float,
Lerp,
Break To Components
Input Port | Description | Type |
---|---|---|
Input | Data to be broken into its individual components. | Float [1] |
Output Port | Description | Type |
---|---|---|
Output | Data to be broken into its individual components. Amount of outputs depends on amount of channels from input data.
|
Float |