Unity Products:Amplify Shader Editor/Vertex Bitangent
Vertex Bitangent Node
The Vertex Bitangent node outputs the vertex bitangent vector in object space already taking object and tangent sign into consideration. A bitangent vector is the result of the Cross Product between Vertex Normal and Vertex Tangent which is a unit vector perpendicular to both vectors at a given point..
An interpolated value is outputted if connected to ports other than Vertex Offset or Vertex Normal.
Nodes used:
Vertex Bitangent
Output Port | Description | Type |
---|---|---|
XYZ | Returns the assigned vertex bitangent value. | Float3 |
X | Returns only the X component of the vertex bitangent value. | Float |
Y | Returns only the Y component of the vertex bitangent value. | Float |
Z | Returns only the Z component of the vertex bitangent value. | Float |