Unity Products:Amplify Shader Editor/Vertex TexCoord
Vertex TexCoord node
The Vertex TexCoord node outputs texture coordinates directly from vertex data without any type of further calculations on tilling and offset.
NOTE: Use Texture Coordinates if a more complete texture operation is required.
Nodes used:
Vertex TexCoord,
Texture Sample
Node Parameter | Description | Default Value |
---|---|---|
Coord Size | The size of the main output port which allows you to read more packed data from vertex coordinates. Dynamically changes output ports accordingly.
|
Float2 |
UV Channel | The UV channel used, also knows as UV Index in some applications. Set 2 is usually used for Lightmap UV coordinates.
|
1 |
Output Port | Description | Type |
---|---|---|
UV(WT) | Returns a vector2, vector3 or vector4 containing U and V coordinates respectively in case of vector2, UVW coordinates for vector3 and UVWT for vector4 | Float2(34) |
U | Returns a float containing the U coordinate | Float |
V | Returns a float containing the V coordinate | Float |
W | Returns a float containing the W coordinate. Only available if Coord Size is set to Float3. | Float |
T | Returns a float containing the T coordinate. Only available if Coord Size is set to Float4. | Float |