Unity Products:Amplify Shader Editor/World Bitangent
World Bitangent
Per pixel calculation of a vector that represents the surface bitangent in world space already taking object and tangent sign into consideration. A bitangent vector is the result of the Cross Product between World Normal and World Tangent which is a unit vector perpendicular to both vectors at a given point.
Nodes used:
World Bitangent
Output Port | Description | Type |
---|---|---|
XYZ | Returns the surface bitangent vector in world space | Float3 |
X | Returns only the X component of the world bitangent vector | Float |
Y | Returns only the Y component of the world bitangent vector | Float |
Z | Returns only the Z component of the world bitangent vector | Float |