Unity Products:Amplify Shader Editor/World Bitangent

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World Bitangent

Per pixel calculation of a vector that represents the surface bitangent in world space already taking object and tangent sign into consideration. A bitangent vector is the result of the Cross Product between World Normal and World Tangent which is a unit vector perpendicular to both vectors at a given point.


Nodes used: World Bitangent

Output Port Description Type
XYZ Returns the surface bitangent vector in world space Float3
X Returns only the X component of the world bitangent vector Float
Y Returns only the Y component of the world bitangent vector Float
Z Returns only the Z component of the world bitangent vector Float

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