Unity Products:Amplify Shader Editor/World Tangent
World Tangent
Per pixel calculation of a vector that represents the surface tangent in world space. A tangent vector is a unit vector which is tangent to a surface at a given point.
Nodes used:
World Tangent
Output Port | Description | Type |
---|---|---|
XYZ | Returns the surface tangent vector in world space | Float3 |
X | Returns only the X component of the world tangent vector | Float |
Y | Returns only the Y component of the world tangent vector | Float |
Z | Returns only the Z component of the world tangent vector | Float |